WORLD CONQUEST is played between 1-12 players on grid map of a war-torn section of a fictitious WWII Technology world.

Initially, each player starts out controlling one of the many cities (each city is a production center) on the map; additionally, each player starts with several combat units which are placed in their starting city. The map is intentionally left blank (unexplored) so that as you move your units across the map, the terrain on the map becomes visible. All four edges of the map "wrap around," so movement off any edge will bring you back onto the opposite edge of the map.

The game tempo is roughly divided into three different segments. Initially, each player spends the first five or so turns exploring the unknown territory around his capital and conquering armed neutral towns and villages until other players are met. The second segment of the game begins when other players are encountered; diplomatic activities begin. The final segment of the game starts at different times for different players. The enemy has been defined; the battles for "right" have begun! The basic game ends (victory conditions) when a player captures 12 towns or cities (no villages), and holds them for one turn...

The game World Conquest also incorporates terrain effects, weather fronts, seasonal changes, technology advancements, and individual unit endurance charges for movement and combat.


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This page was last edited on 5/26/95

The author, Bill Rapp, can be reached at: conquest@dnai.com